On Monday the 14th of May 2018, the EMOTIVE team had the chance to organize and co-host with the CrossCult project an exciting event that brought together representatives of most of the current cultural heritage EU funded projects. The event was structured in three main sessions, attempting to approach cultural heritage research and innovation through the perspective of technology, the perspective of humanities and, additionally, to tackle dissemination and exploitation issues related to the project outcomes.
Following a more participatory approach, the session coordinators after a very brief presentation, invited the participants to offer their views and experiences concerning a list of relevant issues and to identify key issues in the corresponding domains as well as proposed approaches towards resolving them.
Project representatives had the opportunity to exchange views and also identify possible synergies both at a project and at an individual institution level. We hope that this event will be the first of a series of similar events that can promote future collaboration between research projects in the cultural heritage domain.
Below you will find the list of participants. You can view photographs from the event here and read the call for participation here.
Despite a wide-spread and increasing recognition in cultural heritage practice and research that emotions play a fundamental role in how visitors and users experience cultural heritage, there is still relatively little research on how emotionally-engaging experiences are best supported; designed; and evaluated.
How can digital heritage tools and applications create emotional experiences that stimulate people’s curiosity, excitement, and empathy for the world today, as well as in the past? Is it possible for these digital experiences to lead to even more radical impacts including change in values, attitudes and beliefs and even personal transformation? What is the latest research on these outcomes, including rigorous models of practice to achieve and evaluate them? How is the related evidence collected? What there are research results indicating emotional impact, to what extent are these generalizable?
After years of focusing as a community in the cultural heritage sector on what people learn, we are recognizing that this is inexorably linked with how they feel, as it is this that they primarily remember after their visit. How are the two linked, and what other parameters affect emotional engagement? How can negative emotions also be given space, respected and integrated in the visitors’ experience, especially when dealing with ‘dark’ or ‘difficult’ heritage?
And what are the best methods for capturing users’ emotional responses? Can qualitative methods be effectively combined with quantitative ones? What is the role of psychometric measurements in this area and how can the data they yield be interpreted in a meaningful way? Can these be used by low-resourced cultural institutions outside the lab and in the natural setting of the gallery or heritage site?
The session is addressed to digital heritage practitioners and researchers who are working in this interdisciplinary area trying to either design and/or evaluate emotionally engaging experiences for diverse user communities.
Congratulations to George Drettakis, Inria research director at the Sophia Antipolis – Méditerranée centre and head of the Graphdeco project-team, specialist in Computer Graphics, who received the European Research Council (ERC) grant in the Advanced category for the FUNGRAPH proposal “A New Foundation for Computer Graphics with Inherent Uncertainty”.
ERC Advanced Grants are awarded under the “Excellent Science” pillar of the European Union’s Horizon 2020 for research and innovation programme and are attributed to senior researchers who are recognised as leaders in their field and who propose a research project that significantly pushes back the current frontiers of science.
The research developed in the ERC Advanced Grant “FUNGRAPH” is related to the work Inria is doing in EMOTIVE, namely concerning the Image-Based Rendering (IBR) research applied to emotion-based cultural heritage. The fundamental research in FUNGRAPH will develop principled theoretical foundations for the wider class of algorithms treating uncertainty in computer graphics: IBR is one category of algorithms that will benefit from these fundamental research advances.
Read more about George Drettakis and his project here.
The ATHENA Research Center’s EMOTIVE team participated actively in the celebrations of the International Museum Day 2018 on May 18, 2018. This year’s theme was “Hyperconnected museums: New approaches, new publics”. More than 36,000 museums worldwide participate in the celebrations each year.
This year was particularly noteworthy for our team and for EMOTIVE, since our team member and Assistant Professor of the University of Athens, Dr Maria Roussou, was one of the two keynote speakers of the main ICOM Greece celebration, which took place at the OTE Museum of Telecommunications in Athens. Maria Roussou presented, among others, the value of emotions to promote engagement with cultural heritage and presented EMOTIVE and its objectives.
Members of the ATHENA EMOTIVE team were also present, on the day, at another museum, the History Museum of the University of Athens, for an evaluation of the digital storytelling guided tour created in collaboration with the Museum. Visitors of all ages had a chance to test the digital application and provided very positive feedback. As one of the frequent visitors of the Museum noted, “I have been to the museum several times, but the storytelling app made me, for the first time, understand so deeply the historical context.”
EMOTIVE Ph.D. student Julien Philip from Inria presented a paper ‘Plane-Based Multi-View Inpainting for Image-Based Rendering in Large Scenes’ at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) in Montreal, Quebec, Canada on 17 May 2018. This is the leading conference for real time 3D computer graphics and human interaction.
The paper presents Inria’s algorithm on multi-view inpainting that allows the modification of virtual reconstructions and their highly-realistic visualization. The method improves Image-Based Rendering systems by allowing automatic removal of objects in a large set of photographs of an existing site, and automatic filling of the content behind the removed objects in all of the photos. The new method achieves unprecedented quality and speed; the method is a powerful new tool in enhancing virtual reconstruction and visualization of heritage sites uses photographs.
The European H2020 projects “EMOTIVE: Storytelling for Cultural heritage” (http://www.emotiveproject.eu/) and “CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history” (www.crosscult.eu) would like to invite you to a EU projects workshop in order to explore possible collaborations between EU funded projects relevant to Cultural Heritage. In particular, we will explore possibilities for exchanging tools, technologies, know-how, methods and best practices, in order to significantly improve our efficiency and better manage resources.
Issues to be discussed fall under these three broad categories:
Humanities (e.g. content creation, experience evaluation and related methodologies & techniques, user engagement (pre/post/re -visit))
Technology (e.g. personalisation, onsite/offsite tools and technologies, authoring tools, new forms/enhanced digitization)
Dissemination / Exploitation (e.g. business plans/IPR suggestions, living labs, common strategies, publications, advertising our projects and attract more users -e.g. adver games)
If you wish to participate in this Workshop please complete the following sheet with the relevant information by April 16th, 2018.
The meeting will take place in Athens at the premises of the University of West Attica (http://www.teiath.gr/?lang=en) on May 14th, 2018. The agenda will be sent to participants after the end of registrations.
The EMOTIVE ATHENA Research Center and CrossCult University of Peloponnese teams met on 28th of February and 1st of March 2018 for a two day technology demonstrations, exchange of ideas and definition of concrete collaboration points between the two projects. The meeting took place at the Department of Informatics and Telecommunications of the University of Peloponnese in Greece.
The EU funded “CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history” project (www.crosscult.eu/) aims to spur a change in the way European citizens appraise History, through fostering its re-interpretation in the light of cross-border interconnections among pieces of cultural heritage, other citizens’ viewpoints and physical venues. It seeks to increase retention, stimulate reflection and help citizens appreciate their common past and present in a more holistic manner.
The EMOTIVE perspective to cultural heritage can be considered as complementary to the CrossCult one, as it aims to investigate the ways that emotional engagement can foster this deeper reflection and meaning making.
The EMOTIVE team demonstrated the Çatalhöyük on-site experience and received useful feedback on the pre, on-site and post visit aspects. We also had the chance to test the CrossCult pilot mobile application in the wonderful Archaeological Museum of Tripoli and reflect on the different perspectives of the appearance and clothes in Ancient times and today.
It has been a creative two day meeting and a start for a hopefully fruitful collaboration between the two projects.
Members of the EMOTIVE team rounded off 2017 with a very successful appearance at MAKER FAIRE ROME – The European Edition 5.0, in December.
Our project was represented by the Visual Computing Lab of the ISTI – CNR, who showcased their contribution to EMOTIVE: flexible molds technology for fast and cheap reproduction of cultural heritage artifacts by means of casting.
Paolo Cignoni, CNR Research Coordinator, explains: “The technology enables the automatic design of molds that can be 3D-printed using flexible plastics. The molds are then used for casting accurate reproductions of small and medium size artifacts using cheap material like resin or even gypsum. One of the significant benefits of the technology is that the molds can be reused multiple times.”
CNR’s use of the classic casting approach allows it to overcome the limitations of current fabrication techniques, like FDM 3D printing, which requires hours to create a single reproduction. Instead, with CNR’s approach, a non-skilled user can prepare a cast reproduction on demand in less than an hour.
“The CNR stand was crowded throughout the event,” Paolo continues, “as we displayed fabricated copies and flexible molds, which attracted a large number of visitors asking for more information about the technology and the use of replicas in the context of enhanced museum visits.”
Maker Faire originated in 2006 in the San Francisco Bay Area as a project of the editors of Make: magazine and has since grown into a significant worldwide network of both flagship and independently-produced events. Today, it’s a forum for professionals to show what they‘re making and share what they’re learning.
December’s Maker Faire in Rome was attended by over 100,000 visitors, all keen to check out the latest tech inventions and innovations. We’re delighted to see such interest and enthusiasm for EMOTIVE’s work at the event!
This is the second EMOTIVE bi-annual newsletter to keep you updated on the happenings of the EMOTIVE project and ‘emotive storytelling’ in general. It includes insights into our work, updates on our progress and links to many exciting topics related to the project, storytelling and cultural heritage.
Click here to read the Emotive Newsletter December 2017.
from the EMOTIVE Team
Click here to read the Emotive Newsletter June 2017.