Call for Papers: Emotions in Digital Cultural Heritage

Call for Papers
Emotions in Digital Cultural Heritage: How do we design and evaluate emotionally engaging applications and tools?
A Special Session of DigitalHERITAGE 2018
3rd International Congress & Expo
26-30 October 2018, San Francisco, USA
http://www.digitalheritage2018.org/

 

Organised by the EMOTIVE EU project http://www.emotiveproject.eu/
Chairs: Maria Economou (University of Glasgow, UK) & Maria Roussou (University of Athens, Greece)

Despite a wide-spread and increasing recognition in cultural heritage practice and research that emotions play a fundamental role in how visitors and users experience cultural heritage, there is still relatively little research on how emotionally-engaging experiences are best supported; designed; and evaluated.

How can digital heritage tools and applications create emotional experiences that stimulate people’s curiosity, excitement, and empathy for the world today, as well as in the past? Is it possible for these digital experiences to lead to even more radical impacts including change in values, attitudes and beliefs and even personal transformation? What is the latest research on these outcomes, including rigorous models of practice to achieve and evaluate them? How is the related evidence collected? What there are research results indicating emotional impact, to what extent are these generalizable?

After years of focusing as a community in the cultural heritage sector on what people learn, we are recognizing that this is inexorably linked with how they feel, as it is this that they primarily remember after their visit. How are the two linked, and what other parameters affect emotional engagement? How can negative emotions also be given space, respected and integrated in the visitors’ experience, especially when dealing with ‘dark’ or ‘difficult’ heritage?

And what are the best methods for capturing users’ emotional responses? Can qualitative methods be effectively combined with quantitative ones? What is the role of psychometric measurements in this area and how can the data they yield be interpreted in a meaningful way? Can these be used by low-resourced cultural institutions outside the lab and in the natural setting of the gallery or heritage site?

The session is addressed to digital heritage practitioners and researchers who are working in this interdisciplinary area trying to either design and/or evaluate emotionally engaging experiences for diverse user communities.

Important Dates


International Program Committee (confirmed):

– Angeliki Antoniou, Psychologist, University of Peloponnese, Greece
– Luigina Ciolfi, Professor of Human-Centred Computing, Sheffield Hallam University, UK
– Conny Graft, President Research and Evaluation, USA
– Sara Perry, Senior Lecturer, University of York, UK


 

EMOTIVE Paper presented at ACM SIGGRAPH Symposium on Interactive 3D Graphics

EMOTIVE Ph.D. student Julien Philip from Inria presented a paper  ‘Plane-Based Multi-View Inpainting for Image-Based Rendering in Large Scenes’ at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) in Montreal, Quebec, Canada on 17 May 2018. This is the leading conference for real time 3D computer graphics and human interaction.

The paper presents Inria’s algorithm on multi-view inpainting that allows the modification of virtual reconstructions and their highly-realistic visualization. The method improves Image-Based Rendering systems by allowing automatic removal of objects in a large set of photographs of an existing site, and automatic filling of the content behind the removed objects in all of the photos. The new method achieves unprecedented quality and speed; the method is a powerful new tool in enhancing virtual reconstruction and visualization of heritage sites uses photographs.

You can read the full paper here.

EMOTIVE Meeting in Dublin

On 26 November 2016, the members from all eight partner institutions and companies gathered at the offices of the Athena Research Institute to meet, greet and plan the work ahead. A year later, this time in Ireland, the team met again to follow up on project work to date and plan for the review of its first year in action. The 2017 gathering took place on 2-3 November in Dublin, where one of our partners, Noho, is based. The meeting took place in the Science Gallery in the city’s famous university, Trinity College.  

DAY 1

Our first day began with a warm welcome from Noho, after which it was straight down to business. EXUS began with a review of project progress, summarising the achievements in year one and discussing overall workflow to date. We then moved on to WP2 and topics such as dissemination, communication and exploitation. This included a follow-up on the EMOTIVE Communications activities outlined in one of the public deliverables from earlier this year: D2.2 Communication material cycle #1.

 

 

After a break we began discussions on the preparatory work for the project’s annual review in early 2018. The last topic of the day was an update on the Çatalhöyük chatbot, ChatҪat, from the University of York. An online chatbot experience for Çatalhöyük, the chatbot was first trialled in June/July this year using Facebook Messenger. It is now being elaborated and further evaluated, and our preliminary results will be presented at the Computing Applications in Archaeology conference in March in Tübingen, Germany. In the meantime, you can find out about more about the EMOTIVE application of this type of experience in our public deliverable D5.1 Conceptual Framework & Guide.

The Facebook Page of the Çatalhöyük chatbot

In the evening of the first day, team members visited the Noho office for a drink before dinner. Some recent projects were set up for VR fun and play. As you can see from the pictures below, there was an abundance of screens, headsets & laughter!

 

DAY 2

Day 2 was largely dedicated to discussion of pilot experience prototypes with a focus on the onsite experience at the Hunterian and three different types of experiences at Çatalhöyük: onsite, co-located and virtual. There will be a new deliverable published on this topic in the next month or two – keep an eye on social media or our Publications & Deliverables to find out more!

 

VSMM2017

Despite our busy agenda, several members of the EMOTIVE team managed to attend and present papers at the VSMM Conference 2017 during their visit.

The International Society for Virtual Systems and Multimedia is a unique cross-disciplinary organization for the exchange of cutting edge research in new media and virtual and augmented reality applied to everything from art to architecture, medicine to engineering, and archaeology to cultural heritage.

Below you will find the details of the three papers. Keep an eye on our Publications & Deliverables page, where we will add the papers once they are published.

Diakoumakos, I. P., Katifori, A., Kourtis, V., Karvounis, M., & Ioannidis, Y. (2017). Demonstrating the use of the alphabetic telegraph through a collaborative AR activity. In Proceedings of 23rd Int’l Conference on Virtual Systems and Multimedia -VSMM 2017 (forthcoming). Dublin, Ireland: IEEE.

Lambrakopoulos, G., Begetis, N., Katifori, A., Karvounis, M., & Ioannidis, Y. (2017). Experimental evaluation of the impact of virtual reality on the sentiment of fear. In Proceedings of 23rd Int’l Conference on Virtual Systems and Multimedia -VSMM 2017 (forthcoming). Dublin, Ireland: IEEE.

Perry, S., Roussou, M., Economou, M., Young, H., & Pujol, L. (2017). Moving Beyond the Virtual Museum: Engaging Visitors Emotionally. In Proceedings of 23rd Int’l Conference on Virtual Systems and Multimedia -VSMM 2017 (forthcoming). Dublin, Ireland: IEEE.