Tag: testing

Guest blog post by Dr Rozhen K. Mohammed-Amin

Why EMOTIVE? My insider experiences as a visiting scholar at the University of GlasgowMuseum literature taught me that “memorable experiences have an emotional label”; so, “what is emotionally experienced, will be remembered” (Falk & Dierking, 2013). Learning literature, on the other hand, made me realize that there are more layers between “knowing” and “applying” something; […]

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Showcasing EMOTIVE storytelling about Romans at the Antonine Wall at European Researchers’ Night – Explorathon 2017

European Researchers’ Night, or Explorathon as it is known across Scotland, has become an established event in researchers’ public engagement calendar going from strength to strength across Europe since 2005 when it started, and since 2014 in Scotland. It is funded by the European Commission under the Marie Sklodowska-Curie actions programme and it is an […]

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Our work: University of Glasgow

Working with the EMOTIVE Hunterian Museum’s Personas IMAGE 1: Group at 1st EMOTIVE User Workshop (Glasgow University, Hunterian Museum, February 2017) discussing the Hunterian personas   We thought it would be timely to introduce the personas we have also developed for the Hunterian museum and the Antonine Wall display and how we used them at […]

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News from the Çatalhöyük…

The Çatalhöyük Research Project is developing a chatbot for the site and is looking for participants to contribute to its evaluation. Have you ever chatted with a bot before? Here is your chance! If you are interested in taking part in the Facebook Messenger chatbot’s evaluation please send the Çatalhöyük Research Project a private message on Facebook and they will tell […]

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1st Emotive Workshop, Glasgow

On February 22-23rd, amid the august surroundings of the University of Glasgow, Emotive held its first User Workshop. The event brought together a small group of cultural and creative experts for two days of intensive, hands-on prototyping and preliminary evaluation work. Leading international specialists in user design, gaming, curation, digital engagement and interpretation listened, discussed, […]

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